PlayIQ
DASH Season Pass
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Season pass

Every round, their numbers mean something.

DASH already tracks every player in the pathway. The season pass turns your player's raw numbers into a read: where they rank against their own age group and position, whether they're climbing, and the one thing to work on before the next game.

$24one-off · twelve months of access

Updates every round · 8 competitions, boys and girls · Nothing to send us

Already have it? Open your report

At a glance

Price
$24
Access
12 months
Updates
Every round
Covers
8 pathway comps
You send
Nothing
Read this first

Is your player in DASH?

The pass only works if we already have your player's season. We track the representative pathway, not club or school footy. If they played in one of these in 2026, they're in:

Boys

QLD

Cyril Connell Challenge (U17)
Mal Meninga Cup (U19)

Boys

NSW

Harold Matthews Cup (U17)
S.G. Ball Cup (U19)

Girls

QLD & NSW

Harvey Norman U17 and U19
Lisa Fiaola Cup · Tarsha Gale Cup

Two honest caveats. They need at least three games played for us to rank anything — under that, you'll see their numbers but we won't pretend to score them. And if they played club or school footy only, they're not in the data, so the pass has nothing to show. You can check the name for free before you buy: make an account, search for them, and we'll tell you straight away whether we have them.

Where the line sits

Their facts are free. The pass tells you what the facts mean.

Free with any account

What they did

Season totals and per-game averages. Every round they played, game by game. Their form trend. All of it, for nothing, forever — it's their own football.

Season pass · $24

What it means

Their DASH score and how it moved this round. Their rank in the pathway. A percentile on every KPI that matters for their position. The line promoted players were hitting. And the session that fixes their biggest gap.

Every round

A reason to look

The number moves after every game. Score up or down, rank climbed or slipped, a trajectory line across the season. It's the part players actually check.

Scored like a scout would

Judged on their position, not a generic stat sheet

A hooker and a winger do different jobs, so they're scored on different things. Every player is measured on the five or six KPIs that actually matter for the position they play — the same v5 framework our scouting dashboards run on.

Halves

Control and creation

How much ball they touch, what they manufacture per 60 minutes, and whether their running is a threat.

Middles

Engine and contact

Work rate, post-contact metres per run, contact win rate, and whether the defence holds up when they're in the line.

Outside backs

Carry and strike

Metres per run, how often a carry beats a defender, and how often they turn up in a scoring play.

Every KPI is shown three ways at once: the middle of their cohort, where their own number sits, and — where it tells us something — the line that players who went up a grade were hitting.

The benchmark

Not the best players. The ones who kicked on.

It is easy to compare a kid to the top of their competition and tell them they're a long way off. That isn't useful. So the target line on their scorecard is built from real outcomes instead: we took three thousand labelled player-seasons, found the players who went up a grade the following year, and averaged what they were doing in the season before they did it.

That's a target with a floor under it — the shape of players the pathway actually promoted, from the same age group and the same position. Where a KPI doesn't separate those players from everyone else, we say so and show no target, rather than inventing one.

We don't do predictions. No likelihood of making it, no ranking of who won't. The pass shows a gap to close and the work that closes it. That's the whole job.

So you can act on it

Every gap points at the session that fixes it

A number on its own changes nothing. When the report finds a weak area, it names the specific PlayIQ session that works on it — tackle technique, defensive organisation, scanning the line, ruck control. Your player goes from "my defensive reliability is low" to knowing exactly what to open.

Works alongside

The rest of the pathway